"ShaderWorld" is a mini world where everything is procedurally generated using shaders.

Keyboard Only! -> Ctrl: Down | Space: Up| Mouse: Turn | Escape: Exit game


THE DEV NOTE: All shaders were created using an unlit shader (except for the sun), so every shadow is calculated through shaders. The only scripts used are for keyboard and mouse input, updating the sun's position, and quickly updating the lighting (with a selected material as a reference) at the start to ensure all materials have consistent lighting. This project was completed in just one week. No textures or prefabs were imported, except for a grid that was divided to create many vertices (used to create the terrain).

— all built within Unity.

List of shaders I created:
Mountains | Skybox | Water | Sun

List of sub-shaders I created:
Clouds| TimeManager | LightManager | Sand | Grass | Rock

Thank you for reading this :)

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ShaderWorld (Windows) 29 MB

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